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PETER TASCHNER

Technical artist

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GAMES

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Still Wakes The Deep

Engine: Unreal Engine 5

- Optimization: shaders, blueprints, effects, nanite, lumen, shadows, console related settings, etc
- Vertex animation,
 cloth sim, material features, post process effects

- Water sim related shaders, blueprints and optimization
- Tools for artists (vertex anim, optimization)
- Profiling: Unreal Insights, MS Pix, Sony Razor

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